Hollow Knight: A dark, silly romp through the Hallownest
I can say with confidence that I’ve finished more Metroidvania-style games in my day than any other type. Deriving its name from a mashup of Metroid and Castlevania, it’s a genre that is defined by large, openly-explorable maps, a 2D gamespace, and an uptick in complexity of controls as the game goes on. For me, this is a tried-and-true recipe for a compelling game that has been perfected over the last 15 years. And no game embodies this evolution more than Hollow Knight.